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Well, a new exploit is circulating in Destiny 2, and it’s time to try it out before it gets patched. Before you start yelling at me for talking about it, I know for a fact Bungie is well aware of this already (loads of major streamers have been doing this), so a fix is probably on the way. But until then, it’s time to have some fun.
What’s going on? The way this works is that you can have:
7-12 person fireteams in raids.
4-9 person firesteams in dungeons and Nightfalls.
I believe this was discovered a week or two ago, but only seems to be making the rounds now. How do you do it? Here’s Cheese Forever talking about the tactic if you want to see a video about it, but I’ll explain below,
In short, you need one fireteam to join another at zero seconds when an activity is launching. This is easiest to do on PC with join codes, and you just have to get the timing down. For a 12 person raid, for instance, you need to have one fireteam of six join up on another fireteam of six with a single invite, which if timed correctly, will pull the entirely separate group of six into the raid for a total of 12.
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The same is true for Nightfalls and dungeons, only the cap there is 9, because you can only start it with a team of three. And this can be done by fewer players of course, if you just want a fourth person to run it with or something. Again, it’s simply about timing. This can work on console, it’s just harder to time and execute because of the lack of join codes, but you can accept invites or join from roster there. You want to time it so you are joining a bit before the activity launches, because it takes a short amount of time to join up, if you’re trying to hit that “join at zero” mark. If you have an overabundance of people in orbit, you’re too early. If you can’t get into the activity, you’re too late.
This tactic, of course, makes all these activities cake, but it’s not like current raids are that difficult to start with, so I don’t think this is doing much harm. It’s not like it’s breaking a raid race or people are exploit farming GM Nightfalls for insane rewards. That said, I do not expect this ability to hang around forever, so if you want to try it out for yourself, you probably better attempt it rather quickly before a hotfix goes live.
So yeah, just a fun thing to experiment with. I would love to see Destiny increase its playercount and fireteam size in the future, as I am imagining things like loading in 12 people for an Altars of Sorrow or (unvaulted) Escalation Protocol public event, or of course, Bungie designing a raid meant to be for 12 people in the first place. I don’t think this is likely to happen, but if not, we can just see how that might go with this exploit (spoiler: it’s insane). Enjoy.
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